Lair of the SEA AnENEMY
heedlessly i fell
paling in that pit of frights
the sole way out; through!
Art, design, code, music, and sound effects by Tony Puccinelli
Hope y'all have some fun with this ๐ฅ
Good faith constructive feedback welcome ๐
How to Play:
- Arrow Keys/WASD = Move/Attack (uses up a turn)
- Spacebar = Unleash SPIRIT to burn adjacent enemies, including diagonals! (uses up a turn)
- Recover SPIRIT by clearing out all enemies on a floor!
- Shift + Arrow Keys/WASD = stab or throw knife (does NOT use up a turn)
- Different enemy types have different number of actions to move/attack with per turn
- Good luck escaping the lair!
๐ SPOILERS ๐
Thanks to:
- ChevyRay for their pixel fonts
- Ben Allen for his GameMaker Studio tutorials
- Doug Miles for making the public domain "Black Chancery" font, which I've used in the game's cover art ๐
- Charlmes for hosting the "i can't draw but want to make a game (again)" jam, which this game was made as a submission for; Super motivating!
- Michael Brough for making the little roguelites I've played in the past that inspired this humble one
Status | Released |
Platforms | HTML5 |
Author | ImMatureTony |
Genre | Puzzle |
Made with | GameMaker |
Tags | 8-Bit, Roguelike, Roguelite, Short, Singleplayer |
Comments
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The different enemy movement styles added a bit more depth to this one than I expected. Not bad!
This one touched my heart! There was something nostalgic about this that made me smile while my play through. Thank you for the fun experience
Wow thanks for playing and to the end, too! This comment made my day, glad you enjoyed. ๐
I was confused at the beginning about how to use each type of attack, but once I got it the game became very playable. I see the possible strategies, I can think and the best part: thinking well has a reward. I enjoyed!
Thanks so much for playing and for the honest feedback! I have lots of ideas on how to improve and elaborate on this little thing. <3